cbloom rants
3/24/2017
JPEG2
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JPEG2 proposal / rough principles : 1. Simple simple simple. The decoder should be implementable in ~5000 lines as a single file stb.h ...
6 comments:
3/08/2017
Kraken Perf with Simultaneous Threaded Decodes
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I had a report from a customer of poor Kraken decode performance on PS4 when using 10 simultaneous threads for decoding, and it occurred to...
2/24/2017
Oodle Perf with Chunking and Dictionary Size
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I get a lot of customers that want to cut their data into small blocks for paging, who ask "what's the benefit of using larger blo...
2/09/2017
strtod
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I've been fooling around with strtod for a few days for no good reason. It's been quite interesting. Some little notes : str...
Tips for using Oodle as Efficiently as Possible
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Tips for using Oodle as efficiently and robustly as possible. (wrst your game runtime loading + decoding only). 1. Use the new compress...
2/01/2017
Oodle Hydra
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02-01-17 | Oodle Hydra Oodle Hydra - the many headed beast. Hydra is a meta-compressor which selects Kraken, Mermaid, or Selkie per b...
1/24/2017
Order 0 estimators for data compression
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I thought this might be an interesting simple survey topic to illustrate an introduction to data compression. Assume that we are writing...
1/20/2017
Oodle on the Nintendo Switch
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EDIT : See newer post : Oodle 2.7.3 on the Nintendo Switch Original post follows : Oodle is coming soon (in 2.4.2) to the Nintendo ...
8/20/2016
PNG without ZLib
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If you need to send PNG images in a compressed archive, here's a tip. PNG's are internally compressed with Zlib. When you run a...
8 comments:
7/29/2016
Scatter Plots
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I tweaked my scatter plot generation per Fabian. They're still log-log but now labeled with the non-log axis values so it's easier...
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