cbloom rants

5/20/2013

05-20-13 - Thoughts on Data Compression for MMOs

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I've been thinking about this a bit and thought I'd scribble some ideas publicly. (MMO = not necessarily just MMOs but any central g...
14 comments:
5/08/2013

05-08-13 - A Lock Free Weak Reference Table

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It's very easy (almost trivial (*)) to make the table-based {index/guid} style of weak reference lock free. (* = obviously not trivia...
17 comments:
5/02/2013

05-02-13 - Simple C++0x style LF structs and adapter for x86-Windows

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I've seen a lot of lockfree libraries out there that are total crap. Really weird non-standard ways of doing things, or overly huge and...
12 comments:
4/30/2013

04-30-13 - Packing Values in Bits - Flat Codes

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One of the very simplest forms of packing values in bits is simply to store a value with non-power-of-2 range and all values of equal probab...
2 comments:
4/21/2013

04-21-13 - How to grow Linux disk under VMWare

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There's a lot of these guides around the net, but I found them all a bit confusing to follow, so my experience : 1. Power off the VM....
4/10/2013

04-10-13 - Waitset Resignal Notes

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I've been redoing my low level waitset and want to make some notes. Some previous discussion of the same issues here : cbloom rants ...
4/04/2013

04-04-13 - Tabdir

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I made a fresh build of "tabdir" my old ( old ) utility that does a recursive dirlisting in tabbed-text format for "tabvie...
9 comments:

04-04-13 - Worker Thread Forward Permit Delay-Kicks

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I've had this small annoying issue for a while, and finally thought of a pretty simple solution. You may recall, I use a worker thr...
2 comments:

04-04-13 - Oodle Compression on BC1 and WAV

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I put some stupid filters in, so here are some results for the record and my reference. BC1 (DXT1/S3TC) DDS textures : All compress...
11 comments:
4/02/2013

04-02-13 - The Method of Random Holdouts

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Quick and dirty game-programming style hacky way to make fitting model parameters somewhat better. You have some testset {T} of many item...
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