tag:blogger.com,1999:blog-5246987755651065286.post5476835334388180019..comments2024-02-22T16:15:42.388-08:00Comments on cbloom rants: 02-27-09 - Why is Intel selling me Software -cbloomhttp://www.blogger.com/profile/10714564834899413045noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5246987755651065286.post-21000062985743443782009-03-02T17:43:00.000-08:002009-03-02T17:43:00.000-08:00Ugh, I meant "small lightmapper", instead of "smal...Ugh, I meant "small lightmapper", instead of "small raytracer".castanohttps://www.blogger.com/profile/08088335278984724562noreply@blogger.comtag:blogger.com,1999:blog-5246987755651065286.post-86374575105572212332009-03-02T17:39:00.000-08:002009-03-02T17:39:00.000-08:00Yeah, I'd like to write a small raytracer myself. ...Yeah, I'd like to write a small raytracer myself. It will probably be one of my next free time projects.<BR/><BR/>The IRT API is very promising, we integrated it into our baker tool about a year ago, and were getting good speedups on G80 vs. the latest Core2 Duo. It was however very unstable.<BR/><BR/>I don't want to recommend it very highly until I revisit that code again and get some accurate performance numbers, though.castanohttps://www.blogger.com/profile/08088335278984724562noreply@blogger.comtag:blogger.com,1999:blog-5246987755651065286.post-19725814815166148112009-03-02T16:51:00.000-08:002009-03-02T16:51:00.000-08:00Yeah, I'd love to do a light mapper. I think ther...Yeah, I'd love to do a light mapper. I think there's a lot of interesting work to do in that domain. (signal-specialized parameterization and whatnot ; synthesis from photon casting, denoising, etc.)<BR/><BR/>BTW I saw the NVidia ray caster was announced publicly. That seems like a very nice utility.cbloomhttps://www.blogger.com/profile/10714564834899413045noreply@blogger.comtag:blogger.com,1999:blog-5246987755651065286.post-49038518218104205422009-03-02T16:24:00.000-08:002009-03-02T16:24:00.000-08:00You could make a product that requires a UV mapper...You could make a product that requires a UV mapper instead. For example, a light mapper. It seems that illuminate labs doesn't seem to have trouble selling theirs. Computing the lighting is fun on its own, but parameterizing the lightmaps in such a way that minimizes texture use while avoiding seams is a much more challenging problem.castanohttps://www.blogger.com/profile/08088335278984724562noreply@blogger.com