3-22-05
An old game idea : you play a squad, each member with very different
abilities. You do various missions. You do not control the squad like an
RTS, you choose one member and play as that member. The other members
are AI controlled. You play through a bit as one person, then you can
jump back in time and play as another member. Your first session is
played back on the first guy you played. When you play through the
second time, if you directly affect any object that was needed in the
first play, it creates a "time anomaly" which breaks the first
playthrough; this creates a visual time rift in the universe. You have
to go back and resume the first play session from there. Typical
missions would start with the squad separated, but working towards the
same goal. Obviously you'll want to coordinate things - one guy will set
things up somewhere (eg. cut the security cameras in some room), while
another member gets in position to make use of his buddy's plan. You can
go back and correct your play session of any portion of the play of any
of the squad members to try to reach the goal. In harder missions, you
may play through as all four squad members, then you'll realize how you
needed to really coordinate things - okay, let me go back to the first
guy, he needs to hijack this jeep and get it over in position in the
first minute so that it'll be in position for the third guy when he
needs it there, etc.
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