11-7-04 - 2


A good director should be able to see the game with the eyes of someone who's never seen it before. Often there's some major feature or character which it seems horrible to cut - but that's just because we've been through the development of that thing, and it seems important to us; if someone saw the game and never knew that thing was supposed to be there, they would have no idea something was missing. It's such a simple point, but everyone gets it wrong; the game should not be directed based on what you the developer think would be cool, but by what a typical player who didn't make the game would feel was missing or would actually perceive as improving the game.

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old rants