11/21/2004

11-21-04 - 1

11-21-04

I was telling Andy yesterday the sky renderer I really wanted to do for Stranger's Wrath - scrolling cloud layers like we have now, but make them normal maps (currently they're A8 alpha-only to save space), and do a shader that colors them by normal and where they are on the sky, so you can get things like sunset effects where the clouds are purple on one side, then dark overhead, then get red as they go in front of the sun; as they pass in front of the sun, the clouds should pick up glare and get written into the glare buffer for bloom filtering.

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