6-21-04 - 2


It's very hard to pitch actually realistic good game ideas. For one thing, if the guy next to you is promising all kinds of whiz bang and "things that have never been seen before", etc. your modest idea doesn't sound like much. For another thing, the bits that actually make a game good are the core mechanics, and they're just not that sexy. Another problem is that "pitching" is like story telling, it's a verbal exhance, you want to paint pictures, tell stories. That's inherently anathemic to good gameplay! It means you're making game ideas that are good in little descriptions, not in actual extended play sessions.

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old rants