6-16-04 - 1


It'll be fun to code for the Xbox 2 and PS3. "Fun" in a challenging sort of technically stimulating way. You get lots of processors/threads and you have to organize your world cleverly to parallelize well. One processor to coordinate the game logic, one to stream everything off DVD, two to perform the physics calculations, three to render all the objects in the world to see, seven for the Dwarf-lords in their halls of stone, nine for Mortal Men doomed to die, One Ring to rule them all, one Ring to find them, one Ring to bring them all and in the darkness bind them.

Some interesting tech things that will be possible in the next gen that could lead to game ideas -

1) Really *really* big worlds, with procedural content, like enormous terrains with lots of detail and trees that just go on forever. Could lead to some interesting play involving some really macro/micro scale play, like you fly a Dragon or a space ship or something and you can zoom all around this planet, and then hop off and run around on the ground and coordinate things and take things back and forth across huge distances.

2) Lots and lots of NPC's. Like you could play in the middle of a war with thousands of guys on each side fighting it out. You're in the mess fighting it up (ala Onimusha), or commanding a squad, or something.

Some game ideas I've always wanted to do - 1) a modern Trade Wars; nobody has done this decently yet; Eve Online is probably the closest thing, but it's too complex and too slow and there's not enough of a macro goal. I actually prefer Galactic Warzone to Trade Wars - simpler, purer, more combat, and more of a goal. 2) a mature Tamagochi game; this is an MMO where you can play single player and build up your avatar, but then get together and fight in arenas or do little co-op runs, and also trade items and do training and such with other people as you need.

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