5-16-04 - 1


Another day for writing down game ideas. Some of these aren't mine, but they're all very obvious and would be easy and cool.

The Lawrence of Arabia / Horse Whisperer game - okay, actually this is like an RTS with heroes. There's an evil race of gargoyle creatures ruling over the land, and the people have started a guerilla revolution to try to overthrow them; you come from a mysterious place and have come to help; you know their cause is helpless without a miracle, but you have a secret. Now, there are several different players you can be - one is like a "beast master" who can talk to animals and recruit an army of wolves, lions, horses, etc. one is a practitioner of black arts who can raise the undead, etc.. The gameplay is like RTS + heroes; you commmand your armies to do what you want, but the key behind the battles is if you can take out the enemy commanders, either personally or by good use of your minions. The play is personal, like 3rd & 1st person, not a top-down RTS. Then the really interesting thing is playing co-op with other heroes who can command different army types, and you get interesting combos of capabilities.

Shaft - you're shaft, a bad mutha, full blacksploitation game, pipms and informants, big afros, just go silly; you get your dual 45's, women are all over you.

Mad Max - this is so obvious and fun; sort of low-tech future weapons, like crossbows and grappling hooks and shotguns, cool vehicles. Make it an MMO, let the user get parts and bolt-ons and customize their cars; ambush other players and take their cars; find an old camaro and bolt on a fully-auto machine gun, etc. I don't want a super hero - I want a big fat character with a mohawk and ass-less leather chaps and football pads with spikes.

Cops and Robbers MMO - bad name, what really would be cool would be like a corrupt NYPD-style police force against the Mafia. When you join the MMO you're a peon, and there's a whole structure you have to work yourself up. You can start by running little missions for your side (shake-downs) and as you advance you get into all-out wars between the sides (and of course, you can also make deals with people on the other side on the sly). In many parts of the city, during the day, the cops and Mafia exist together and can't just take each other out in the open.

WW2 MMO - the idea here is to do the full logistics of a real war. You have a hierarchy of command that people have to qualify for with experience points. The top commanders stay back at base and look at top-down maps (if they choose that role), and they send out messages to the people on their team. You get squad commanders doing coms, people manning supply lines, planes carrying in paratroopers, etc. Your average group of players would sign up to be a squad together, so you could play with your buddies and have basically a BattleField-like experience, but it's part of a big battle, and there's a commander above you coordinating things, telling you your objective, and there are other teams supporting you, bringing in reinforcements, etc. The key would be to combine the ability to have a quick pickup game of BF, with character development and more depth and complex battles and the opporunity for character improvement and advancement. For example, with XP you qualify to move up the chain of command, but that also qualifies you for pilot training or heavy-weapons training, etc.

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